using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ICC_05_Lanathel")]
	public class ICC_05_Lanathel : ICC_MissionEntity
	{
		public Notification endTurnNotifier => method_3<Notification>("endTurnNotifier");

		public bool m_hasBiteNoTargetsVOPlayed => method_2<bool>("m_hasBiteNoTargetsVOPlayed");

		public List<string> m_BloodEssenceLines => method_3<Class272>("m_BloodEssenceLines")?.method_25();

		public ICC_05_Lanathel(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ICC_05_Lanathel(IntPtr address)
			: this(address, "ICC_05_Lanathel")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}

		public new bool NotifyOfEndTurnButtonPushed()
		{
			return method_11<bool>("NotifyOfEndTurnButtonPushed", Array.Empty<object>());
		}

		public new void InitEmoteResponses()
		{
			method_8("InitEmoteResponses");
		}
	}
}
